Stardrive 2 Reborn is a mod for StarDrive 2: Sector Zero, created by aviatori. These are code mods to the game made with a method injection hack to replace parts of the original game code. Modding refers to modifying the game software. For a guide on how to design ships in Stardrive 2, see our Shipyard article. This is a mod I made for Borderlands 2 that rebalances the game and loot. It has numerous gear adjustments, replacements, or just flat out adds new gear via Sanity Saver. It primarily focuses on gear first. This mod requires BLCMM and Command Extensions to work properly, and Sanity Saver to add new weapons. Changes can be found in the.blcm file. StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy.
- akyan777 posted on May 18, 2015 12:07:00 PM - Report postdoes anyone know how to edit the custom race points so i can make a race with all the benefit?
- Plasmatic posted on Jun 09, 2015 3:12:29 AM - Report postCheck
steamcommunity.com/app/252450/discussions/0/611702631250181393/
I made a pretty lengthy post there about it (Voshka)
Or if you are lazy like most:
Unfortunately, due to the way this forum interprets < and > it will not allow me to make a pasteable list. (it removes everything with < and >)
1: Start game
2: Make a custom race save (Name it something you can remember, traits now doesn't matter)
3: Close game
4: Open your 'C:UsersUsernameAppDataLocalLowZero Sum GamesStarDrive 2CustomRaces'
5: Open the custom race you made in a text editor (notepad++ is recommended)
6: modify the traits to your hearts content, if you do it right the trait limit ingame will be very negative, but it will still work.
Growth2
Farm2
WorkIsLife
Res2
Money2
HP2
atk2
ground2
spy2
aquatic
photo
env2
highg
sub
traders
richhw
irresistable
resourceful
HolyLand
Spiritual
Creative
it's not all the traits, but the rest are easy enough to add..
If you are unsure of what they are called in the text file just make a custom race and select whichever trait you want, exit, check that next text file and you got the reference right there
That's how I compiled the above list
I also suggest doing this to a custom race to begin with or every patch will break the list.
[Edited by Plasmatic, 6/9/2015 3:35:35 AM] - akyan777 posted on Jun 09, 2015 3:53:32 AM - Report post
- Raptess posted on Jun 12, 2015 5:10:25 AM - Report postI used Cheat Engine with a Custom Race and simply gave myself tons of trait points.
Got all the + traits, then took away all the extra points.
Then save the custom race.
You can then select any race you want for looks and then select the custom build with your maxed out traits.
This way you get the race looks / ship designs, but with your maxed out traits and you can still setup the parameters of the game any way you want.
[Edited by Raptess, 6/12/2015 5:13:12 AM] - dezzter posted on Mar 13, 2016 8:19:57 AM - Report postWhen you go over the limit of traits you get a negative score modifier now of 10%/-point. I have -108 points over the limit and I get a -1080% score modifier at the start game screen...
Usage info:
Scripts with 'To Activate: XXX' can only be activated (put an 'X' into the box) after doing action XXX.
Scripts with 'To Update: XXX' will only update their effect after doing action XXX.
Addresses with 'XXX?' will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the 'Initialization (Activate This First)' script.
C. Activate (put an X) the 'Base Address Scan (To Activate: YYY, To Update: ZZZ)' script.
D. Enable (put a 1) the desired effect 'Example: Set Health to Max?' address.
E. Do action ZZZ.
V1007
1. Tested game version V1.3 + Sector Zero. May work on other versions.
V1006
1. Tested game version V1.2H4. May work on other versions.
V1005
1. Tested game version V1.1e. May work on other versions.
V1004
1. Tested game version V1.1. May work on other versions.
V1003
1. Tested game version V1.0g. May work on other versions.
Ats Multiplayer Truckers Mp
2. ShipModule_All.'Module Set to Size 1 * 1?' sets all modules size to 1 square in the Shipyard. Also works for saved ship loadouts.
3. ShipModule.
'Module Set to Massive?' sets the Shipyard sidebar module to massive stats.
Allows other Shipyard sidebar module stats to be modfied. To get this to take effect:
A. Select the Shipyard sidebar module.
B. Make the modifications.
Dungeonsarise
C. Select some other module.
D. Select the first module again. This loads the Shipyard sidebar module stats into the module underneath the cursor.
Modifying the Shipyard sidebar module stats does not modify already-placed modules nor saved ship loadout modules.
1. Tested game version V1.0d. May work on other versions.
2. ShipModule.
'Module Set to Size 1 * 1?' sets module size to 1 square in the shipyard. To get this to take effect:
A. Select the module.
B. Select some other module.
C. Select the first module again.
V1001
Stardrive 2
1. Tested game version V1.0c. May work on other versions.2. EmpireData.
Auto Disable removed, as enemies don't appear to be affected.
'Set Ships to Massive?' Ship speed reduced as was going too fast to interact with planets etc.
3. CampaignDefinition.
'Money Set to 9999999? (Auto Disable)' sets Battle Arena Money to 9999999.
V1000
1. Tested game version V1.0. May work on other versions.
2. RaceSelectionMenu.
'Set Total Picks to 9999999?' sets Total Picks to 9999999.
3. EmpireData.
'Set Ships to Massive?' sets Ships to Level 6, massive range and speed.
'Set Food Per Citizen to 9999? (Auto Disable)' sets Food per Citizzen to 9999.
'Set Production Per Citizen to 9999? (Auto Disable)' sets Production per Citizen to 9999.
'Set Research Per Citizen to 9999? (Auto Disable)' sets Research per Citizen to 9999.
4. Planet.
1. Tested game version V1.0d. May work on other versions.
2. ShipModule.
'Module Set to Size 1 * 1?' sets module size to 1 square in the shipyard. To get this to take effect:
A. Select the module.
B. Select some other module.
C. Select the first module again.
V1001
Stardrive 2
1. Tested game version V1.0c. May work on other versions.2. EmpireData.
Auto Disable removed, as enemies don't appear to be affected.
'Set Ships to Massive?' Ship speed reduced as was going too fast to interact with planets etc.
3. CampaignDefinition.
'Money Set to 9999999? (Auto Disable)' sets Battle Arena Money to 9999999.
V1000
1. Tested game version V1.0. May work on other versions.
2. RaceSelectionMenu.
'Set Total Picks to 9999999?' sets Total Picks to 9999999.
3. EmpireData.
'Set Ships to Massive?' sets Ships to Level 6, massive range and speed.
'Set Food Per Citizen to 9999? (Auto Disable)' sets Food per Citizzen to 9999.
'Set Production Per Citizen to 9999? (Auto Disable)' sets Production per Citizen to 9999.
'Set Research Per Citizen to 9999? (Auto Disable)' sets Research per Citizen to 9999.
4. Planet.
Allows many Planet stats to be modified.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1